USING MODERN TECHNOLOGIES IN STEAM PROJECTS DURING PRIMARY SCHOOL TEACHER TRAINING
DOI:
https://doi.org/10.28925/2414-0325.2025.1815Keywords:
educational technologies, immersive technologies, digital technologies, STEAM, artificial intelligence, online services, virtual laboratoriesAbstract
The article deals with the peculiarities of using modern technologies in the educational process of primary school. It is noted that in addition to the use of various digital technologies, Internet resources and interactive tools in STEAM education, it is effective to use special software tools to visualize, demonstrate and reproduce various phenomena. After conducting an input monitoring, the authors identified an insufficient level of students' theoretical knowledge about the use of STEAM projects, which proves the relevance of the chosen research topic. The authors demonstrate the advantages of using virtual laboratories, immersive technologies (virtual and augmented reality) and relevant mobile applications in the application of STEAM projects for future primary school teachers. The article presents a selection of available modern digital technologies that educators most often use in project activities. The authors analyze modern online resources and offer examples of their use in a higher education institution in the training of future primary school teachers. The study was conducted during the educational process at Borys Grinchenko Kyiv Metropolitan University. This approach allowed us to identify digital applications for STEAM education. The article describes the use of digital technologies such as virtual tours, 360° museums, simulation programs, experiments (Viola the Bird and Paint with music), PhET Sound Simulation, AI (SYNO AI), NoiSee, sketch.metademolab.com, Chrome Music Lab, etc. The introduction of software tools for the implementation of the 5E project method allows students to gain valuable experience in organizing and implementing project-based learning with the involvement of STEAM educational elements.
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Copyright (c) 2025 Shkurenko O., Stetsyk S., Shpitsa R.

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